![]() ![]() If a game comes off that way, I generally have a hard time enjoying it regardless of gameplay. My problem is how it feels today's media is shoving this idea that humans are the absolute good and all other life is scum. I understand, but honestly people who strongly prefer non-human characters over human characters, like me, are going to feel hugely turned off. ![]() It's just another vanilla story of good vs. There's no species bias going on in these games. And that Lucina's theme is too loud-could've done without the chorus yelling full blast.Īlso, for the record: I don't think the whole point of the X Zone games are about "humans are the absolute good" rather than it is "we gotta save all time/space, oh and the worlds too". My only major beef with the roster was that Tales of Vesperia characters returned for it (who I didn't really care for much), but I can live with that since I don't have to have them on the battlefield at all times. assuming you've not yet played it, of course. Probably not much of one, but couldn't hurt to mention it. If you're willing to go out of your way to invest in a modded PS2 and getting an import copy (and work with a translation patch if you want), there's always Namco X Capcom, which has Klonoa characters in it as well as Kurino Sandra from the Valkyrie series, if that's any consolation. if I caved into what people wanted and started writing a book starring humans, then I would never be able to write a story I enjoy writing, and that is why the books I write don't star humans and why they will never star humans. If you are seriously dead set on making an all human cast of heroism, why should I be forced to do that too if I don't like them? why can't I just write the story I want to write. I get it if people don't want to make video games that have nonhumans, but in a game like Project X zone 1, there is really no excuse not to have them. I know I'm human, but I still don't relate to them. people telling me that I am human doesn't change that. I do not relate to humans, and I kind of don't like humans. The reason I write books about anthropomorphic characters and monsters is the same reason why I want non-human characters in video games. Even though they can turn into nonhumans, they still have That human form of that makes them less likable for me.Ī while ago, I advertised a book I was writing here at this website, and people complained that it wasn't about humans. Shapeshifters are not good enough for me. I've always kind of wanted to try out that suikoden game you mentioned, but I have no interest in anything Fire Emblem until they have flat-out non-human playables. I never use human if I have the choice, and if I don't have the choice, then I'm usually not interested in the game. The sequel for Project X Zone (titled Project X Zone 2: Brave New World) was localized and released on February 16, 2016. It contains a larger character roster, consisting of both newcomers and veterans from the first game.Dec 30, 2019, 4:16 know it's a little late, but I am the exact opposite. As a result of this strange renaming, and the likely legal issues that could ensue due to Bruno's resemblance to the movie character John McClane, the outfit has been modified as shown here. Dynamite Deka was renamed Die Hard Arcade when it was localized despite it had nothing to do with the movie. Second, Bruno Delinger's original outfit has been modified to look different due to possible lingering issues with the original Die Hard movie. During battle, there are English subtitles for the characters' lines. First, it does not feature English voice acting, retaining the Japanese voices. The game is exactly the same as the Japanese version however there are two additions. Project X Zone was localized and released on June 25, 2013. The tactical RPG featuring a large crossover between Namco, Capcom, Sega and Nintendo News First announcement ![]()
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